In the ensuing dialog, change the frame delay to 1/1000 of a second. First up, select all the frames at once in AS and right click to choose properties. Okay, if you've gotten this far, then you have edited all the cells in a standard FLC file, and it's time to save the changes. Rule 3 - save the palette and use it for ALL of the animations, and all of the frames. Rule 2 - Don't touch that last color! The gawd-awful fucia we all know and hate is the transparency color, and I think Civ3 wants that in the last spot on the palette. These are the colors that CIV3 translates for civ colors, ie, green for persia, pink for france, etc. Rule 1 - stay away from the first row of 16 colors - all shades of blue. IF YOU CHANGE THE PALETTE (edit palette on the color menu) - there are 3 rules. Now, you are using the exact palette the original CIV3-FLIC used. Since all the colors in the picture are in the palette already, there's no error correction needed, and everything will look fine. BE SURE that when you load the palette, you choose 'Nearest color' error correction. You will be asked if you want to "flatten" the file.
#Jasc animation shop 3 mac psp#
Once you open the frame in PSP, go to the Color menu, and choose Load Palette (edit palette and save palette aren't available yet, because PSP thinks the file has transparency info. When editing a FLC file using Animation Shop, be sure to edit the individual frames in PSP (they're integrated.
It's created in the same directory as all the split files. PAL file - a saved palette file usable by AS & PSP. When splitting a file, FLICster 0.1.2 will read the COLOR_256 chunk of the first frame of the first direction (basically, the palette for the whole animation) and emit the palette as a JASC. So, I've updated FLICster to take advantage of this. Most of the Civ3 FLCs (mebbe all? not sure) follow a pattern - the first frame of the first direction (SW for those keeping score at home) has a palette (COLOR_256 chunk with 1 packet of 256 rgb tuples, but who's counting), and none of the other frames in any direction do. While this is technically legalk in a FLC, it seems to also be a Bad Thing for civ3. Further, when editing the cells in another program (say, PaintShopPro), if you make any changes to the palette of any cel, you can end up with multiple palettes in one animation. Animation Shop has a nasty habit of "optimizing" the palette (its not a bug, its a feature!) by re-arranging and even merging the entries. When FLICster splits a CLIV3-FLIC into Standard FLCs, each FLC gets its own copy of the palette. In a CIV3-FLIC, all the directional animations share a palette. If not, please run the installer (at the start of this thread) and then replace the exe with this version. If you already have the tool, just replace FLICster.exe with the new one.
#Jasc animation shop 3 mac full#
Second, I'm not building a new full install, at least not tonite. Had something unexpected come up this evening. If this info isn't useful, so it goes.įirst, sorry this is very late in being posted. flc previews, so didn't catch the pixel sizes. sorry, missed your entry you've been around long enough to know I'm "the self-proclaimed Village Gfx Idiot " I use Quicktime for. Sorry, Nick, been fighting off a bit of relapse. Polaris tried the following (likewise attached) in 2002, but I can't get it to work: VICTORY=.\Tactical Nuke\TacticalICBMDeath.flc ini:ĭEATH=.\Tactical Nuke\TacticalICBMBomb.flc Wyrmshadow and/or Krayzeenbk (a rare error: K's - in my "arcxhives" -is dated 2004 Wyrm's 2005) got around these limits with different "Launch," "Run," and "Trail" anims although, having not used it myself, I'm not quite certain how it makes sense viz.
flc file format, so the issue is NOT in the file header. Recall that Firaxis chose NOT to use the standard. In the case of our running horseman, the clipping region is 71x80 pixels, offset (83,57) from the top left corner of at 240x240 square."Ĭyber Dreyk confirmed in 2004: "Moreover, it seems to me that Civ3 flc cannot be more than 240 x 240 pixels." The smallest rectangle you could draw around the pictures in the stack is the clipping region. Imagine printing all 80 frames (not including ring frames) for our horseman onto cellophane, and then stacking them up.
So, to save space in the files, they clip the frames. " firaxis decided to make all animations 240x240, but most don't need all that room. Click to expand.From Moenir's 2001 thread